AoeStats
← Josmi-Ga'lock

MegaRandom

508744333Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 72m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Danes · Venezuela
970
+16
🇦🇷 Saxons · Argentina
954
+17
🇦🇷 Mongols · Argentina
846
+21
🇮🇹 Franks · Italy
970
-18
🇮🇹 Lithuanians · Italy
961
-18
🇦🇷 Japanese · Argentina
957
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 2,641 10:30 22:26 37:20 ⚔ Scouts into Fish Boom
31 2,260 10:57 21:40 40:44 ⛏ Fish Boom
29 2,066 12:18 25:12 42:59
25 1,780 14:44 20:42 44:39 ⛏ Fish Boom FC
19 1,372 13:02 24:09 36:37 ⚔ Scout Rush
10 696 13:50 21:53 29:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
48,360 17,735 26,935 3,300 96,330 105,239
38,150 17,590 24,870 2,375 82,985 91,128
38,385 20,575 17,650 3,735 80,345 84,865
25,505 26,975 17,000 4,245 73,725 88,494
18,490 7,395 15,720 1,075 42,680 48,875
11,350 10,305 3,360 955 25,970 47,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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