AoeStats
← Josmi-Ga'lock

Lombardia

508543155Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 119m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Danes · Venezuela
953
+17
🇦🇷 Saxons · Argentina
936
+18
🇧🇷 Portuguese · Brazil
927
+18
🇦🇷 Mongols · Argentina
823
+23
🇺🇸 Khmer · United States
1015
-20
🇺🇸 Franks · United States
1005
-20
🇺🇸 Persians · United States
949
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🇺🇸 Ethiopians · United States
943
-18
Player eAPM Actions Feudal Castle Imperial Opening
28 3,397 11:05 21:27 40:15 ⛏ Fast Castle
25 2,952 10:33 20:25 38:34 ⛏ Fast Castle
24 2,894 10:00 22:53 40:47
24 2,845 10:51 23:54 47:39 ⚔ Scout Rush
22 2,573 12:30 24:34 33:22 ⛏ Fast Castle
13 1,584 11:16 21:53 36:51 ⛏ Fast Castle
10 1,231 12:09 21:11 40:54 ⛏ Fast Castle
10 1,232 16:30 21:55 39:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
111,645 30,169 38,800 5,310 185,924 196,312
75,625 41,335 33,375 5,145 155,480 158,818
51,540 34,345 45,360 8,080 139,325 152,848
35,585 66,492 32,845 4,055 138,977 209,509
64,295 19,090 37,735 1,095 122,215 143,107
44,320 31,953 34,885 3,425 114,583 132,777
45,415 16,265 24,500 3,310 89,490 90,587
20,650 26,480 6,660 5,280 59,070 82,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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