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Lombardia

509554502Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 47m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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🇨🇳 Varangians · China
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Player eAPM Actions Feudal Castle Imperial Opening
46 2,199 9:41 20:44 41:36 ⚔ Scout Rush
45 2,158 11:41 15:34 36:13 ⛏ Fast Castle
44 2,105 10:22 15:35 33:43 ⛏ Fast Castle
39 1,844 9:28 20:40 35:19 ⛏ Fast Castle
39 1,876 9:18 16:15 32:52 ⛏ Fast Castle
36 1,733 10:13 15:25 33:17 ⛏ Fast Castle
32 1,503 12:07 15:48 29:49 ⛏ Fast Castle
29 1,382 9:16 21:37 35:28 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,425 24,855 14,395 4,235 78,910 89,932
28,950 14,416 13,560 4,640 61,566 65,993
28,065 15,302 13,490 4,350 61,207 63,876
25,595 23,998 8,570 1,075 59,238 73,764
19,745 21,053 15,570 2,030 58,398 70,444
23,860 14,360 10,040 1,755 50,015 57,468
21,050 16,012 7,190 1,715 45,967 53,060
13,695 19,355 11,055 950 45,055 58,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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