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Arena

509543302Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 44m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1759
+7
1659
+10
🇨🇳 Teutons · China
1603
+12
🇨🇳 Malay · China
1575
+14
🇧🇷 Japanese · Brazil
1554
-12
🇨🇳 Danes · China
1531
-11
🇨🇳 Persians · China
1516
-10
🇲🇽 Saxons · Mexico
1507
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 2,225 9:01 14:41 38:21 ⛏ Fast Castle
49 2,155 10:54 15:20 31:10 ⛏ Fast Castle
45 1,982 9:31 25:47 37:22 ⚔ Drush into Towers FC
44 1,940 8:37 14:17 30:56 ⛏ Fast Castle
42 1,861 10:53 14:44 38:38 ⛏ Fast Castle
38 1,675 10:07 13:55 26:26 ⛏ Fast Castle
33 1,448 11:36 15:59 27:21 ⛏ Fast Castle
29 1,266 10:31 14:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,615 15,065 22,905 8,455 80,040 83,946
33,985 15,290 11,875 2,985 64,135 65,788
30,310 18,435 10,885 2,355 61,985 66,602
23,505 20,725 13,215 900 58,345 63,366
23,105 13,125 13,520 1,065 50,815 61,013
15,475 12,192 6,875 1,950 36,492 41,118
16,255 9,133 5,630 3,000 34,018 39,228
15,330 7,588 4,765 1,655 29,338 30,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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