AoeStats
← mricardo96

Nomad

508702175Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 45m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Saxons · Denmark
915
+17
🇩🇰 Danes · Denmark
913
+17
🇦🇷 Portuguese · Argentina
906
+17
🇳🇱 Tatars · Netherlands
889
+18
🇺🇸 Vietnamese · United States
1027
-21
🇩🇪 Huns · Germany
950
-18
🇩🇪 Franks · Germany
927
-17
🇺🇸 Persians · United States
824
-33
Player eAPM Actions Feudal Castle Imperial Opening
22 1,000 16:58 34:11 — ⚔ Archers into Fire Galleys
17 791 14:27 19:49 36:45 ⛏ Fish Boom FC
16 708 14:34 18:49 — ⛏ Fish Boom FC
16 725 14:42 20:25 — ⛏ Fish Boom FC
14 628 13:42 25:54 — ⚔ Scout Rush
13 570 15:55 22:29 — ⛏ Fish Boom FC
10 437 16:05 — — ⚔ Fish Boom into Fire Galleys into Scouts
0 15 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,245 15,670 5,220 7,915 41,050 46,704
12,070 14,645 8,270 1,025 36,010 42,679
12,375 7,130 4,550 1,525 25,580 28,370
11,690 7,164 2,945 2,320 24,119 28,818
5,400 6,880 1,470 960 14,710 15,648
5,515 3,850 1,300 1,075 11,740 12,344
6,285 4,110 380 450 11,225 13,811
0 150 0 0 150 2
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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