AoeStats
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Coastal Forest

510301691Analyzed
4v4 RM · 21h ago on Sep 30, 2026· 0m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1462
+11
🇩🇪 Varangians · Germany
1459
+11
🇦🇷 Saxons · Argentina
1447
+12
🇹🇼 Magyars · Taiwan
1323
+17
🇺🇸 Romans · United States
1393
-14
🇸🇪 Persians · Sweden
1364
-13
🇬🇷 Koreans · Greece
1330
-12
🇦🇷 Byzantines · Argentina
1323
-12
Player eAPM Actions Feudal Castle Imperial Opening
85 79 — — —
43 40 — — —
36 33 — — —
29 27 — — —
10 9 — — —
10 9 — — —
8 7 — — —
3 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
100 0 0 0 100 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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