Four Lakes
510041538Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
46m 6s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
xXxDstroyxXx's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
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S
Feudal Age
10:29
vs 10:51
top 38%
Castle Age
18:16
vs 20:09
top 28%
Imperial Age
32:04
vs 36:23
top 16%
eAPM
55
vs 32
top 14%
First military
9:13
vs 12:45
top 8%
▲
Fast Castle Age at 18:16 — faster than 72% of analysed players on Four Lakes
▲
Fast Imperial Age at 32:04 — faster than 84% of analysed players on Four Lakes
▲
High eAPM (55) — top quarter of analysed players
▼
Loom after the Feudal click (10:34) — usually safest before it
▲
Early military at 9:13 (Militia) — earlier than 92% of analysed players on Four Lakes
▲
Town centers almost never idle — 1s across the first 18:16
xXxDstroyxXx
A
Feudal Age
9:40
vs 10:51
top 13%
Castle Age
21:13
vs 20:09
btm 38%
Imperial Age
35:26
vs 36:23
top 42%
eAPM
51
vs 32
top 18%
First military
12:53
vs 12:45
btm 49%
▲
Fast Feudal Age at 9:40 — faster than 87% of analysed players on Four Lakes
▲
High eAPM (51) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 21:13