AoeStats
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Four Lakes

510041538Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 46m 6s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1671
+18
🇨🇴 Vietnamese · Colombia
1725
-18
Player eAPM Actions Feudal Castle Imperial Opening
55 2,550 10:29 18:16 32:04 ⚔ Fish Boom into M@A FC into Skirms
51 2,347 9:40 21:13 35:26 ⚔ Fish Boom into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,030 18,035 5,730 2,725 45,520 47,017
11,315 12,211 5,620 2,050 31,196 32,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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