AoeStats
← Chigüiro

Arena

509794882Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 25m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Japanese · Colombia
1534
+11
🇺🇸 Khmer · United States
1489
+13
🇺🇸 Danes · United States
1488
+13
🇵🇪 Mongols · Peru
1488
+13
1521
-16
🇯🇵 Mongols · Japan
1420
-12
1390
-11
🇨🇳 Spanish · China
1376
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 1,276 10:13 18:09 — ⛏ Fast Castle
50 1,270 7:30 23:13 — ⚔ Towers FC
44 1,127 10:38 14:40 — ⚔ FC into Archers
39 995 10:38 14:38 — ⛏ Fast Castle
29 746 10:57 14:36 — ⛏ Fast Castle
29 745 12:29 16:10 — ⛏ Fast Castle
20 498 10:59 14:49 — ⛏ Fast Castle
16 411 9:42 14:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,050 6,285 350 500 17,185 18,476
7,550 5,960 200 300 14,010 15,397
5,875 5,635 1,705 100 13,315 14,614
6,425 5,795 400 400 13,020 14,647
5,170 3,770 2,155 650 11,745 12,143
5,125 3,674 300 1,115 10,214 11,310
4,900 3,367 580 1,170 10,017 10,681
4,485 4,005 610 860 9,960 10,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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