AoeStats
← Chigüiro

Pilgrims

509777898Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 40m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Danes · Peru
1599
+14
🇨🇴 Bulgarians · Colombia
1537
+17
🇺🇸 Celts · United States
1523
+18
🇺🇸 Varangians · United States
1505
+18
🇺🇸 Portuguese · United States
1615
-18
🇺🇸 Dravidians · United States
1563
-17
🇺🇸 Romans · United States
1531
-16
🇺🇸 Varangians · United States
1530
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 2,330 9:24 24:24 38:09 ⚔ Fish Boom into Fire Galleys into Towers FC
48 1,945 10:27 14:53 — ⛏ Fish Boom FC
43 1,711 11:38 17:08 39:01 ⛏ Fish Boom FC
41 1,638 11:27 20:47 — ⛏ Fish Boom into Galleys FC
37 1,481 11:03 22:19 — ⛏ Fish Boom into Galleys FC
34 1,380 11:05 16:49 32:35 ⛏ Fish Boom FC into Fire Galleys
33 1,308 12:03 21:29 — ⛏ Fish Boom
32 1,279 10:17 18:54 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
17,500 13,210 4,975 4,500 40,185 40,476
16,740 13,590 5,360 3,170 38,860 41,478
13,030 13,705 5,740 2,000 34,475 37,131
11,025 13,713 5,200 1,490 31,428 31,906
6,050 16,815 4,910 850 28,625 30,881
10,930 10,247 4,170 650 25,997 27,597
8,670 10,987 3,606 1,980 25,243 25,549
8,320 8,875 2,955 850 21,000 23,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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