AoeStats
← Chigüiro

Arabia

509773920Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 30m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
1625
+12
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1522
+17
🇺🇸 Britons · United States
1517
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1472
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1576
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1554
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🇺🇸 Saxons · United States
1527
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🇺🇸 Wei · United States
1488
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Player eAPM Actions Feudal Castle Imperial Opening
100 3,021 8:19 23:10 — ⚔ Archer Rush
72 2,171 8:51 23:35 — ⚔ Archer Rush
64 1,951 8:03 22:03 — ⚔ Scout Rush
61 1,853 9:30 28:31 — ⚔ Scout Rush
56 1,698 9:18 — — ⚔ Archers into Skirms
54 1,629 8:51 24:27 — ⚔ Scout Rush
54 1,646 9:34 26:46 — ⚔ Scout Rush
39 1,183 9:01 23:07 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,700 7,795 3,420 215 18,130 18,790
9,140 5,508 2,170 200 17,018 17,812
9,190 5,131 1,225 200 15,746 16,512
4,975 5,521 4,105 200 14,801 16,171
7,280 5,170 1,550 0 14,000 14,051
5,245 4,943 2,925 350 13,463 14,591
5,405 5,058 1,740 390 12,593 14,999
7,385 3,935 740 100 12,160 12,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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