AoeStats
← Chigüiro

Black Forest

509538588Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 51m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Goths · Taiwan
1670
+13
🇭🇰 Saxons · Hong Kong SAR China
1510
+19
🇦🇺 Danes · Australia
1504
+19
🇹🇼 Britons · Taiwan
1498
+21
🇨🇷 Persians · Costa Rica
1638
-20
🇧🇷 Danes · Brazil
1613
-19
🇨🇴 Huns · Colombia
1580
-18
🇺🇸 Teutons · United States
1508
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,553 11:11 14:27 29:48 ⛏ Fast Castle
47 2,417 8:36 24:41 37:31 ⛏ Fast Castle
46 2,355 10:44 14:49 30:01 ⛏ Fast Castle
40 2,065 11:48 15:21 30:58 ⛏ Fast Castle
38 1,942 11:24 15:03 29:24 ⛏ Fast Castle
32 1,653 11:34 16:30 33:30 ⛏ Fast Castle
31 1,594 11:41 21:48 27:10 ⚔ M@A FC into Fast Imp
28 1,416 10:37 14:32 28:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,340 17,514 20,565 4,950 94,369 98,264
42,715 31,630 14,640 3,650 92,635 105,443
37,525 23,411 15,300 2,300 78,536 87,726
33,530 17,665 14,600 4,405 70,200 88,947
27,350 25,139 12,755 3,250 68,494 80,074
31,280 18,215 9,965 2,450 61,910 71,673
13,520 21,521 3,995 2,235 41,271 46,179
8,975 7,747 5,940 1,570 24,232 27,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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