AoeStats
← Chigüiro

Lombardia

509272342Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 46m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Danes · Peru
1797
+8
🇨🇳 Varangians · China
1715
+11
🇧🇷 Khitans · Brazil
1682
+12
🇵🇪 Magyars · Peru
1638
+14
🇹🇼 Varangians · Taiwan
1644
-13
🇨🇴 Franks · Colombia
1591
-11
🇦🇷 Teutons · Argentina
1585
-11
🇻🇳 Italians · Vietnam
1562
-10
Player eAPM Actions Feudal Castle Imperial Opening
66 3,121 12:21 16:20 29:27 ⛏ Fast Castle
62 2,935 9:04 17:56 30:51 ⚔ Scout Rush
61 2,846 9:24 21:35 31:52 ⚔ Scout Rush
52 2,434 11:15 14:57 29:26 ⛏ Fast Castle
52 2,459 9:15 23:16 35:13 ⚔ Archer Rush
50 2,366 11:21 15:06 32:56 ⛏ Fast Castle
45 2,132 11:08 14:51 34:03 ⚔ FC into Scouts
41 1,945 10:13 18:08 31:38 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
28,390 27,696 18,885 3,230 78,201 84,629
30,500 22,140 15,425 3,755 71,820 79,965
33,380 17,555 17,810 2,395 71,140 72,402
35,450 13,585 17,470 1,785 68,290 74,744
29,425 10,714 14,145 1,005 55,289 57,535
14,850 19,563 13,075 1,575 49,063 61,557
18,715 11,986 12,495 1,630 44,826 51,770
14,540 16,087 8,180 4,220 43,027 45,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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