AoeStats
← Chigüiro

MegaRandom

509264519Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 16m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1689
+6
🇨🇳 Varangians · China
1594
+9
🇨🇴 Hindustanis · Colombia
1556
+10
🇲🇴 Wei · Macao SAR China
1453
+15
🇪🇨 Vietnamese · Ecuador
1486
-12
🇦🇷 Italians · Argentina
1433
-10
🇵🇪 Magyars · Peru
1401
-9
🇮🇳 Khmer · India
1398
-9
Player eAPM Actions Feudal Castle Imperial Opening
98 1,600 8:59 — — ⚔ Archer Rush
71 1,169 10:51 13:45 — ⚔ FC into Scouts
64 1,044 8:49 — — ⚔ Scout Rush
49 798 9:22 — — ⚔ Scout Rush
48 791 9:49 — — ⚔ Scout Rush
40 655 9:50 — — ⚔ Archer Rush
35 579 14:48 — —
28 461 15:17 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,950 2,365 820 0 6,135 6,399
4,670 925 300 0 5,895 5,974
3,540 2,068 150 0 5,758 5,703
3,370 1,785 50 0 5,205 5,360
2,190 1,939 460 125 4,714 4,697
3,215 1,313 50 0 4,578 5,302
2,335 833 50 125 3,343 3,534
1,900 931 50 125 3,006 3,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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