AoeStats
← Chigüiro

Arena

509013874Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 26m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1574
+15
🇹🇼 Danes · Taiwan
1515
+17
🇦🇺 Franks · Australia
1495
+18
🇺🇸 Cumans · United States
1489
+18
🇺🇸 Goths · United States
1562
-18
🇧🇷 Italians · Brazil
1549
-17
🇨🇴 Bengalis · Colombia
1528
-17
🇵🇪 Varangians · Peru
1520
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 1,366 9:38 13:13 — ⛏ Fast Castle
46 1,240 10:18 14:08 — ⛏ Fast Castle
41 1,097 10:22 16:09 — ⛏ Fast Castle
34 924 9:52 20:23 — ⛏ Fast Castle
34 927 10:51 14:59 22:41 ◆ FC into Fast Imp
34 928 10:54 14:38 — ⛏ Fast Castle
30 797 10:32 14:51 — ⛏ Fast Castle
29 793 10:49 14:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,955 8,075 1,465 950 22,445 24,447
8,405 6,795 1,990 200 17,390 21,943
6,675 5,325 3,380 940 16,320 16,973
7,770 4,950 2,870 200 15,790 16,022
8,865 4,330 1,600 970 15,765 17,159
7,030 6,330 940 300 14,600 15,360
5,435 4,560 1,845 650 12,490 13,813
5,525 3,875 1,015 850 11,265 12,173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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