AoeStats
← Chigüiro

Black Forest

508784693Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 28m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
57 1,616 9:30 27:10 — ⚔ M@A into Fish Boom FC
43 1,218 10:17 26:20 — ⚔ Fish Boom into Archers
37 1,059 12:24 27:20 — ⛏ Fish Boom FC
35 994 10:50 13:40 — ⛏ Fast Castle
33 928 10:13 22:49 — ⚔ Towers FC
29 812 11:44 — —
29 810 11:21 15:22 — ⛏ Fast Castle
26 742 10:04 14:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,935 6,740 4,050 200 22,925 25,894
8,545 9,085 1,920 300 19,850 23,110
5,475 7,930 1,805 750 15,960 18,612
6,410 3,865 2,540 300 13,115 13,533
5,000 4,851 2,040 780 12,671 14,022
4,565 4,440 330 255 9,590 11,716
4,875 3,511 465 440 9,291 11,595
3,180 3,027 100 250 6,557 8,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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