AoeStats
← Chigüiro

Arena

508671903Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 42m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1667
+11
🇩🇪 Danes · Germany
1661
+11
🇬🇧 Italians · United Kingdom
1493
+18
🇨🇴 Bulgarians · Colombia
1470
+19
🇹🇼 Vietnamese · Taiwan
1577
-16
🇦🇺 Inca · Australia
1568
-16
🇵🇪 Khmer · Peru
1529
-14
🇭🇰 Varangians · Hong Kong SAR China
1512
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,075 11:02 14:52 35:39 ⛏ Fast Castle
42 1,814 10:05 13:39 26:44 ⛏ Fast Castle
42 1,784 10:14 14:03 28:15 ⛏ Fast Castle
38 1,649 11:10 14:54 28:56 ⛏ Fast Castle
33 1,418 10:25 14:31 31:05 ⛏ Fast Castle
30 1,308 10:35 13:42 29:27 ⛏ Fast Castle
27 1,166 9:54 13:43 25:17 ⛏ Fast Castle
25 1,087 10:24 14:27 29:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,145 15,850 12,025 4,850 56,870 66,872
22,370 14,200 12,745 4,200 53,515 70,037
21,750 17,875 11,295 1,555 52,475 58,694
22,360 13,631 10,420 1,560 47,971 49,052
19,580 15,245 7,290 1,615 43,730 53,495
12,925 14,558 7,780 3,600 38,863 56,162
14,200 12,075 6,940 1,765 34,980 43,583
8,775 5,348 1,050 860 16,033 20,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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