AoeStats
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Lombardia

509051495Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 90m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
1172
+15
🇳🇱 Khmer · Netherlands
1111
+17
🇨🇿 Gurjaras · Czechia
1111
+17
🇦🇺 Varangians · Australia
1084
+18
🇹🇼 Poles · Taiwan
1265
-21
🇨🇳 Koreans · China
1105
-16
🇨🇳 Franks · China
1095
-15
🇨🇳 Danes · China
1093
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 4,893 9:45 19:00 35:47 ⛏ Fast Castle
28 2,582 12:54 18:07 39:50 ⛏ Fast Castle
26 2,378 10:47 17:48 30:50 ⛏ Fast Castle
23 2,098 11:33 15:30 31:42 ⛏ Fast Castle
23 2,039 11:35 15:45 33:07 ⛏ Fast Castle
23 2,044 12:00 17:04 34:16 ⛏ Fast Castle
20 1,847 13:29 17:06 33:41 ⛏ Fast Castle
13 1,218 10:05 17:52 38:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
99,045 41,620 46,940 4,610 192,215 221,069
45,365 80,468 27,445 6,215 159,493 196,484
78,260 33,427 40,660 3,410 155,757 208,692
61,555 39,934 42,965 5,465 149,919 152,720
39,285 53,387 41,045 6,255 139,972 160,041
56,480 34,716 41,070 3,365 135,631 169,634
53,435 13,713 31,500 3,070 101,718 128,889
11,840 5,085 3,645 1,565 22,135 27,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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