AoeStats
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Lombardia

509050924Analyzed
4v4 RM · 9d ago on Sep 25, 2026· 14m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
1179
+13
🇻🇳 Tatars · Vietnam
1176
+13
🇨🇳 Cumans · China
1171
+13
🇦🇺 Saxons · Australia
1127
+15
🇳🇱 Khmer · Netherlands
1122
-14
🇨🇿 Gurjaras · Czechia
1111
-14
🇨🇳 Danes · China
1093
-13
🇺🇸 Vietnamese · United States
1091
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 564 10:16 — — ⛏ Fast Castle
30 445 11:11 — —
22 321 10:54 — — ⚔ Scout Rush
22 324 11:50 — —
16 233 — — —
16 242 — — —
3 45 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,725 1,445 200 0 5,370 5,244
3,175 1,270 475 0 4,920 4,995
2,910 1,800 130 0 4,840 4,913
2,550 1,500 120 0 4,170 4,765
1,350 175 50 0 1,575 1,599
500 100 50 0 650 686
200 0 0 0 200 301
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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