AoeStats
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Arena

508774448Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 29m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1679
+13
🇧🇷 Britons · Brazil
1672
+13
🇺🇸 Saxons · United States
1639
-15
🇺🇸 Varangians · United States
1570
-11
Player eAPM Actions Feudal Castle Imperial Opening
63 1,822 8:22 25:17 — ⚔ Towers into Scouts
42 1,231 10:52 14:25 — ⛏ Fast Castle
41 1,181 10:14 14:04 — ⚔ FC into Scouts
40 1,147 10:58 16:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,760 10,379 2,675 2,350 26,164 27,921
9,035 8,015 780 950 18,780 18,684
6,310 4,697 700 1,585 13,292 13,940
4,210 4,005 705 1,460 10,380 10,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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