AoeStats
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Oasis

509389337Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 85m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Wei · Colombia
1101
+17
🇨🇴 Saxons · Colombia
1099
+17
🇮🇩 Shu · Indonesia
1122
-17
🇮🇩 Danes · Indonesia
1119
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 3,038 11:12 15:43 35:17 ⛏ Fast Castle
36 3,051 11:57 17:31 36:17 ⛏ Fast Castle
33 2,851 10:21 17:40 32:57 ⛏ Fast Castle
32 2,766 11:22 21:08 38:45

Resources

Player Food Wood Gold Stone Spent Collected
60,325 72,356 85,625 4,665 222,971 261,060
83,140 31,010 56,410 4,495 175,055 176,094
57,635 35,806 48,755 3,800 145,996 178,320
52,980 40,104 27,835 3,885 124,804 125,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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