AoeStats
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Arena

509522786Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 26m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
1473
+15
🇨🇳 Wu · China
1394
+18
🇨🇳 Franks · China
1393
+18
🇨🇦 Celts · Canada
1380
+19
🇹🇼 Danes · Taiwan
1480
-19
🇱🇻 Varangians · Latvia
1470
-18
🇧🇩 Persians · Bangladesh
1426
-17
🇨🇳 Wei · China
1398
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,299 10:12 13:37 — ⛏ Fast Castle
47 1,268 9:50 14:05 — ⛏ Fast Castle
37 994 10:23 14:00 — ⛏ Fast Castle
32 872 9:24 13:28 — ⛏ Fast Castle
31 835 9:39 13:30 — ⛏ Fast Castle
26 710 10:25 14:35 — ⛏ Fast Castle
22 600 10:34 14:35 — ⛏ Fast Castle
20 524 10:03 14:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,500 7,605 1,000 400 19,505 22,043
4,550 7,585 4,625 0 16,760 17,044
7,730 5,100 2,925 200 15,955 16,885
9,405 5,245 500 500 15,650 16,719
7,575 5,005 450 950 13,980 14,817
6,805 5,690 1,045 300 13,840 14,991
6,325 4,918 385 300 11,928 13,487
3,800 2,724 385 850 7,759 7,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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