AoeStats
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Oasis

510007190Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 45m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1137
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1118
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1095
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1038
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1040
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Player eAPM Actions Feudal Castle Imperial Opening
30 1,391 11:46 22:15 — ⚔ M@A into Skirms
25 1,133 8:49 22:05 45:39 ⚔ Tower Rush
25 1,154 9:51 16:42 — ⛏ Fast Castle
24 1,076 10:00 19:34 29:31 ⛏ Fast Castle
23 1,064 9:57 28:37 — ⚔ M@A into Towers into Archers
20 905 12:32 18:02 33:09 ⚔ M@A FC
19 872 11:11 27:19 — ⚔ Archers into Skirms
16 751 10:07 18:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,705 18,975 10,400 2,900 60,980 67,823
19,870 10,560 13,250 950 44,630 52,512
13,640 9,176 3,790 1,655 28,261 31,290
11,565 9,658 3,060 2,885 27,168 28,704
10,335 8,450 3,245 3,505 25,535 27,089
12,605 8,285 2,100 2,150 25,140 29,560
5,950 7,326 3,500 775 17,551 21,341
4,000 2,822 945 1,380 9,147 9,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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