AoeStats
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Arena

510439951Analyzed
4v4 RM · 17h ago on Oct 1, 2026· 38m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
952
+16
🇺🇸 Vikings · United States
919
+18
🇲🇽 Byzantines · Mexico
903
+18
🇮🇩 Cumans · Indonesia
897
+19
🇺🇸 Varangians · United States
987
-19
🇺🇸 Danes · United States
959
-18
🇺🇸 Aztecs · United States
954
-18
🇺🇸 Bohemians · United States
918
-38
Player eAPM Actions Feudal Castle Imperial Opening
26 1,013 10:44 17:52 35:45 ⛏ Fast Castle
20 795 10:51 14:57 33:14 ⛏ Fast Castle
20 795 10:33 16:29 32:32 ⛏ Fast Castle
17 658 10:10 16:49 — ⛏ Fast Castle
16 602 12:15 18:58 31:42 ⚔ Archer Rush
16 630 12:21 24:53 —
13 512 10:59 25:28 —
4 171 16:05 31:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,950 11,245 7,785 1,500 34,480 42,508
14,420 9,235 5,560 1,650 30,865 35,281
11,060 10,175 3,625 1,900 26,760 31,191
11,645 7,335 3,890 950 23,820 30,185
9,030 4,915 4,440 750 19,135 23,324
8,510 6,455 3,075 850 18,890 21,417
7,860 4,920 1,955 915 15,650 15,936
5,375 4,090 1,865 650 11,980 16,788
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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