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Fortress

510423825Analyzed
1v1 RM · 3h ago on Sep 30, 2026· 42m 22s· 2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1395
+15
🇺🇸 Japanese · United States
1368
-15
Player eAPM Actions Feudal Castle Imperial Opening
68 2,875 7:17 11:15 29:44 ⛏ Fast Castle
39 1,663 7:16 11:34 27:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,015 19,635 12,885 1,895 56,430 60,880
14,275 18,280 14,400 2,325 49,280 54,365
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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