AoeStats
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Oasis

510160103Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 49m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1306
+15
🇬🇧 Saxons · United Kingdom
1305
+15
🇺🇸 Poles · United States
1315
-15
🇺🇸 Goths · United States
1272
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 3,187 10:00 16:44 33:12 ⚔ Archer Rush
46 2,311 9:37 20:13 34:45 ⚔ Scout Rush
36 1,769 9:53 20:50 38:53
28 1,372 10:27 17:10 36:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,850 18,125 15,600 3,185 61,760 75,453
25,725 18,519 12,630 3,940 60,814 65,773
25,895 16,155 10,205 1,700 53,955 61,073
22,050 15,721 9,390 2,790 49,951 55,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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