AoeStats
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Arabia

509718958Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 39m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
1277
+14
🇬🇧 Inca · United Kingdom
1276
+14
🇲🇽 Varangians · Mexico
1236
-14
🇲🇽 Saxons · Mexico
1236
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 2,235 9:36 29:37 — ⚔ Scout Rush
57 2,264 8:37 25:45 — ⚔ Champi Rush
51 2,011 9:10 20:28 — ⚔ Scout Rush
34 1,345 9:51 22:05 38:54

Resources

Player Food Wood Gold Stone Spent Collected
16,560 7,545 4,175 880 29,160 30,932
14,350 6,312 5,520 1,140 27,322 29,531
11,135 8,759 4,455 2,900 27,249 28,630
8,540 5,433 2,455 1,030 17,458 17,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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