AoeStats
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Lombardia

509702722Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 67m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1261
+16
🇬🇧 Saxons · United Kingdom
1260
+16
🇬🇧 Varangians · United Kingdom
1267
-17
🇩🇪 Romans · Germany
1244
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 3,696 10:19 14:32 28:34 ⛏ Fast Castle
34 2,305 11:22 15:48 30:51 ⛏ Fast Castle
32 2,154 10:04 15:43 34:52 ⛏ Fast Castle
30 2,008 10:57 15:02 33:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,360 34,110 22,550 1,805 105,825 108,074
48,115 28,368 18,625 4,515 99,623 115,140
36,120 12,361 20,345 4,430 73,256 84,944
32,130 16,873 20,100 3,680 72,783 83,837
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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