AoeStats
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Arena

509742976Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 61m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1268
+13
🇳🇴 Portuguese · Norway
1257
+14
🇩🇪 Franks · Germany
1238
+14
🇨🇭 Maya · Switzerland
1173
+16
🇲🇽 Danes · Mexico
1216
-15
🇧🇷 Varangians · Brazil
1198
-14
🇺🇸 Muisca · United States
1194
-14
🇵🇪 Bohemians · Peru
1192
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 3,808 11:58 15:48 30:28 ⛏ Fast Castle
55 3,379 10:59 15:14 45:01 ⛏ Fast Castle
52 3,241 10:13 14:10 26:10 ⛏ Fast Castle
50 3,089 10:24 14:27 34:47 ⛏ Fast Castle
38 2,371 10:06 14:54 29:45 ⛏ Fast Castle
34 2,130 12:42 17:15 32:42 ⛏ Fast Castle
28 1,748 9:52 14:01 29:47 ⛏ Fast Castle
26 1,587 10:36 14:23 27:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,945 21,955 30,600 2,550 101,050 102,693
47,320 19,920 29,145 4,200 100,585 126,888
34,175 38,110 22,180 1,600 96,065 98,094
32,325 39,965 17,235 3,825 93,350 97,267
23,305 31,340 21,595 9,530 85,770 125,769
26,290 34,533 19,275 4,460 84,558 103,324
19,735 33,851 21,065 3,660 78,311 81,613
22,555 18,565 14,115 1,500 56,735 59,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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