AoeStats
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Fortress

510015850Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 45m 44s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Hindustanis · Uruguay
978
+8
🇦🇷 Turks · Argentina
890
+12
🇦🇷 Varangians · Argentina
844
+13
🇺🇾 Danes · Uruguay
754
+18
🇩🇪 Khmer · Germany
814
-14
🇹🇼 Portuguese · Taiwan
805
-13
🇺🇸 Magyars · United States
803
-13
🇲🇽 Teutons · Mexico
741
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 1,258 8:33 14:48 31:56 ⛏ Fast Castle
27 1,214 9:05 14:53 — ⛏ Fast Castle
23 1,042 9:59 13:58 18:51 ◆ FC into Fast Imp
20 900 9:32 13:37 23:31 ⛏ Fast Castle
19 850 7:26 12:55 27:48 ⛏ Fast Castle
15 670 13:33 21:47 41:00 ⛏ Fast Castle
13 580 7:07 16:37 28:56 ⛏ Fast Castle
9 399 8:39 17:40 22:47 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
24,195 8,500 12,425 1,040 46,160 62,257
15,240 11,055 15,390 2,890 44,575 48,175
19,450 10,496 11,000 2,990 43,936 51,430
13,395 13,320 8,670 965 36,350 43,544
10,095 8,830 8,900 1,630 29,455 33,830
10,595 7,842 5,825 2,240 26,502 28,060
7,890 8,655 7,035 2,520 26,100 30,411
7,370 5,690 2,320 610 15,990 19,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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