AoeStats
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Black Forest

510373798Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 40m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
1202
+13
🇹🇷 Slavs · Türkiye
1131
+17
🇭🇰 Danes · Hong Kong SAR China
1137
-15
🇹🇷 Saxons · Türkiye
1137
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,081 12:11 16:53 37:39 ⛏ Fish Boom FC
26 1,034 13:18 18:31 33:36 ⛏ Fast Castle
22 876 12:52 19:49 31:56 ⚔ M@A into Fish Boom FC
20 809 12:48 23:10 39:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,660 14,809 7,740 1,995 40,204 42,689
17,750 7,858 7,775 1,895 35,278 38,682
10,150 8,512 3,700 1,000 23,362 27,178
6,650 5,798 2,300 230 14,978 17,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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