AoeStats
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Arena

510351714Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 26m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
1156
+16
🇨🇱 Turks · Chile
1154
+16
🇦🇷 Varangians · Argentina
1163
-16
🇹🇷 Saxons · Türkiye
1153
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,050 8:17 22:18 — ⚔ Towers FC
35 927 11:30 25:42 — ⛏ Fast Castle
29 767 10:36 14:39 — ⛏ Fast Castle
24 630 13:32 17:15 22:48 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
4,850 4,715 2,785 0 12,350 12,358
5,035 3,570 2,035 0 10,640 11,354
4,225 2,575 400 1,275 8,475 9,604
4,125 2,678 250 505 7,558 9,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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