AoeStats
← eyupfc

Arena

508736013Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 49m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Danes · Türkiye
1168
+12
🇹🇷 Saxons · Türkiye
1155
+12
🇭🇷 Saracens · Croatia
1095
-13
🇮🇹 Franks · Italy
1050
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,565 11:10 14:33 33:13 ⛏ Fast Castle
30 1,515 11:01 15:08 32:35 ⛏ Fast Castle
26 1,323 11:02 14:39 30:31 ⛏ Fast Castle
25 1,251 11:01 15:08 29:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,255 21,065 13,195 1,700 63,215 80,437
26,970 15,105 13,945 2,310 58,330 71,829
22,265 13,885 7,920 1,530 45,600 53,658
12,855 11,159 5,365 3,015 32,394 34,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.