AoeStats
← JohnNielsen4140

Black Forest

509525611Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 60m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
889
+17
🇺🇸 Danes · United States
888
+17
🇲🇽 Mapuche · Mexico
873
+18
🇲🇽 Britons · Mexico
867
+18
🇺🇸 Hindustanis · United States
1029
-23
🇺🇸 Dravidians · United States
1013
-21
🇹🇼 Varangians · Taiwan
835
-14
🇺🇸 Khmer · United States
778
-31
Player eAPM Actions Feudal Castle Imperial Opening
35 2,138 14:35 19:19 34:55 ⛏ Fast Castle
22 1,307 14:03 22:13 38:18 ⚔ FC into Archers
19 1,161 11:12 17:38 31:33 ⛏ Fast Castle
18 1,080 16:41 25:29 43:33 ⛏ Fast Castle
18 1,075 12:34 25:28 36:49 ⛏ Fast Castle
16 971 14:09 22:21 36:44 ⚔ Skirmisher Rush
16 994 12:53 21:57 30:34 ⛏ Fast Castle
14 847 15:16 22:37 37:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,210 23,693 22,105 2,475 80,483 95,299
31,630 22,905 15,845 3,550 73,930 104,636
31,605 18,060 14,835 3,260 67,760 70,050
29,005 16,499 16,285 3,665 65,454 72,753
23,155 21,213 16,595 3,385 64,348 82,495
23,750 18,998 16,860 2,150 61,758 63,566
22,520 20,480 11,595 3,550 58,145 76,161
17,975 19,875 12,275 2,410 52,535 73,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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