AoeStats
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Pilgrims

510019056Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 51m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1106
+15
🇻🇳 Britons · Vietnam
1102
+15
🇳🇿 Wei · New Zealand
1099
+15
🇨🇦 Italians · Canada
1033
+17
🇺🇸 Magyars · United States
1093
-16
🇨🇦 Varangians · Canada
1091
-16
🇨🇦 Danes · Canada
1087
-16
🇺🇸 Mongols · United States
1028
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,603 11:02 16:32 37:43 ⛏ Fish Boom FC
27 1,396 11:33 18:25 35:21 ⛏ Fish Boom FC
26 1,337 11:53 16:43 41:22 ⛏ Fish Boom
25 1,270 10:58 17:54 32:17 ⛏ Fish Boom FC
22 1,162 13:36 18:15 37:56 ⛏ Fish Boom FC
21 1,099 11:46 23:40 33:29 ⚔ Fish Boom into Towers
17 888 12:35 32:35 — ⚔ Fish Boom into Archers
14 722 12:29 28:15 — ⚔ Fish Boom into Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
29,085 26,865 12,765 3,750 72,465 78,026
19,985 18,449 11,665 3,900 53,999 58,096
19,145 15,395 9,855 2,510 46,905 52,305
13,915 19,820 8,395 3,450 45,580 47,486
16,535 15,735 11,110 1,600 44,980 48,702
12,265 12,722 7,860 1,910 34,757 41,743
13,220 9,550 1,425 3,275 27,470 31,283
10,025 8,904 3,790 1,885 24,604 28,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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