AoeStats
← [PLGRS]socrates'11

Pilgrims

509503743Analyzed
3v3 RM · 7d ago on Sep 27, 2026· 80m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
910
+16
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880
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🇲🇾 Danes · Malaysia
862
+18
🇺🇸 Teutons · United States
938
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🇺🇸 Ethiopians · United States
905
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🇺🇸 Varangians · United States
904
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Player eAPM Actions Feudal Castle Imperial Opening
50 4,017 14:02 19:31 38:44 ⛏ Fast Castle
47 3,773 14:32 22:28 38:53 ⚔ Fish Boom into Archers
33 2,693 14:56 18:45 40:02 ⛏ Fish Boom FC
28 2,278 13:44 22:00 41:58 ⚔ Fish Boom into Scouts
24 1,894 13:35 24:40 40:53 ⚔ Fish Boom into Scouts
20 1,628 13:52 19:32 38:23 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
116,575 22,446 9,385 3,130 151,536 155,514
74,365 35,175 30,030 4,455 144,025 153,595
20,405 33,686 26,255 5,650 85,996 126,357
35,915 27,693 15,710 5,775 85,093 88,269
31,250 16,195 17,805 4,940 70,190 82,187
21,285 13,514 9,375 2,365 46,539 48,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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