AoeStats
← MartyIgnacio

Arabia

510194766Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 31m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1296
+8
🇨🇱 Vietnamese · Chile
911
+22
🇺🇸 Saxons · United States
1103
-16
🇦🇷 Teutons · Argentina
1055
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 1,864 9:21 22:04 — ⚔ Scouts into Archers
58 1,832 8:50 22:11 — ⚔ Scout Rush
43 1,356 10:48 18:33 —
33 1,043 10:18 18:29 —

Resources

Player Food Wood Gold Stone Spent Collected
10,205 8,179 4,305 300 22,989 23,773
7,130 5,045 2,075 245 14,495 14,601
6,355 4,993 1,760 850 13,958 14,636
5,070 4,993 1,155 850 12,068 12,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.