AoeStats
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Lombardia

509817398Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 58m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
30 1,765 12:42 26:24 44:08
29 1,706 11:52 22:28 40:28 ⚔ Scout Rush
24 1,378 11:05 20:14 37:12 ⚔ FC into Archers
24 1,421 10:55 15:11 34:46 ⛏ Fast Castle
22 1,319 12:01 17:11 48:28 ⛏ Fast Castle
21 1,259 12:10 19:08 37:57 ⚔ Scout Rush
18 1,075 14:43 18:59 38:06 ⛏ Fast Castle
17 1,016 12:09 17:49 35:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,975 19,575 23,900 2,800 67,250 94,345
26,870 14,774 16,535 2,715 60,894 77,433
25,725 15,325 15,870 3,610 60,530 80,417
22,210 17,533 12,080 2,350 54,173 81,448
22,025 17,792 8,950 2,580 51,347 55,589
24,545 10,895 11,500 1,500 48,440 56,674
15,915 18,940 8,820 1,075 44,750 47,720
18,860 11,276 9,110 2,040 41,286 43,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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