AoeStats
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Oasis

509816691Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 5m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1005
+12
🇹🇼 Saxons · Taiwan
890
+17
884
+43
🇺🇸 Bulgarians · United States
863
+18
🇦🇷 Koreans · Argentina
943
-17
🇨🇦 Danes · Canada
938
-17
🇵🇪 Lithuanians · Peru
931
-17
🇨🇱 Vikings · Chile
827
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 197 — — —
36 179 — — —
34 170 — — —
33 165 — — —
31 155 — — —
29 144 — — —
26 129 — — —
15 73 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 325 50 0 875 631
800 25 0 0 825 960
550 275 0 0 825 684
650 150 0 0 800 703
500 150 50 0 700 522
500 200 0 0 700 645
550 100 0 0 650 567
250 125 50 0 425 416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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