AoeStats
← Tsoudbrah

Fortress

509288110Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 65m 7s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1366
+15
🇲🇽 Saxons · Mexico
1360
+15
🇺🇸 Japanese · United States
1355
+15
🇲🇽 Varangians · Mexico
1354
+15
🇲🇽 Burmese · Mexico
1355
-16
🇺🇸 Romans · United States
1347
-15
🇨🇳 Mongols · China
1344
-15
🇨🇳 Khmer · China
1310
-14
Player eAPM Actions Feudal Castle Imperial Opening
75 4,910 7:32 11:46 28:27 ⛏ Fast Castle
65 4,207 8:06 11:34 30:58 ⛏ Fast Castle
60 3,906 7:09 11:27 32:47 ⛏ Fast Castle
36 2,345 7:36 10:25 23:33 ⛏ Fast Castle
34 2,199 7:14 11:21 26:38 ⛏ Fast Castle
31 2,022 7:58 11:52 28:16 ⛏ Fast Castle
27 1,739 8:33 12:49 26:48 ⛏ Fast Castle
25 1,628 7:14 12:44 26:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,270 38,813 27,695 4,705 130,483 133,278
41,815 45,493 34,690 5,600 127,598 130,774
46,355 33,915 24,245 3,550 108,065 127,269
54,085 24,435 13,265 3,565 95,350 109,202
39,515 26,010 22,045 5,045 92,615 101,331
31,965 44,090 13,690 1,110 90,855 102,429
20,500 43,635 21,285 2,860 88,280 91,984
25,315 35,521 22,690 3,025 86,551 122,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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