AoeStats
← Feisty

Arena

509683172Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 45m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Danes · Uruguay
1545
+13
🇨🇳 Persians · China
1498
+14
🇺🇸 Varangians · United States
1566
-17
🇺🇸 Khmer · United States
1368
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 2,291 10:02 13:40 34:59 ⛏ Fast Castle
42 1,910 9:02 26:15 40:17 ⚔ Scout Rush
18 818 9:47 12:33 — ⛏ Fast Castle
11 485 10:45 14:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,855 12,495 10,185 1,600 47,135 49,691
20,010 11,795 5,940 1,700 39,445 41,950
3,350 5,040 2,350 330 11,070 11,261
3,500 3,665 655 200 8,020 8,173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.