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Black Forest

509405448Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 40m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1466
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1425
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1424
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1412
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1374
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🇮🇹 Khmer · Italy
1361
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🇺🇸 Danes · United States
1341
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🇩🇪 Spanish · Germany
1334
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Player eAPM Actions Feudal Castle Imperial Opening
41 1,680 10:32 14:48 29:15 ⛏ Fast Castle
39 1,604 13:04 17:05 33:29 ⛏ Fast Castle
38 1,542 12:04 15:14 29:11 ⛏ Fast Castle
38 1,551 13:25 17:33 31:37 ⛏ Fast Castle
34 1,398 10:51 15:14 — ⛏ Fast Castle
33 1,350 11:07 15:20 — ⛏ Fast Castle
30 1,224 11:25 14:51 37:52 ⛏ Fast Castle
27 1,104 13:41 18:32 29:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,540 18,191 17,405 3,050 81,186 85,529
35,995 14,780 20,025 1,660 72,460 75,219
19,015 9,505 10,875 3,000 42,395 47,430
13,850 10,566 12,715 925 38,056 54,877
17,860 10,967 7,480 1,045 37,352 40,781
13,285 11,927 3,850 2,275 31,337 34,913
9,550 11,988 3,565 2,015 27,118 31,420
12,700 6,707 2,125 2,150 23,682 25,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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