AoeStats
← Abadengo

Arena

510955391Analyzed
4v4 RM · 11h ago on Oct 3, 2026· 46m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Franks · Vietnam
1315
+15
🇨🇳 Persians · China
1305
+16
🇻🇳 Saxons · Vietnam
1295
+16
🇻🇳 Italians · Vietnam
1289
+16
🇪🇸 Bohemians · Spain
1328
-17
🇦🇪 Goths · United Arab Emirates
1316
-16
🇬🇧 Aztecs · United Kingdom
1311
-16
🇹🇼 Danes · Taiwan
1252
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 3,228 12:09 16:00 21:00 ◆ FC into Fast Imp
37 1,732 9:49 16:12 32:13 ⛏ Fast Castle
36 1,682 13:26 17:05 28:51 ⛏ Fast Castle
35 1,644 12:00 15:58 28:07 ⛏ Fast Castle
31 1,448 10:21 13:47 27:43 ⛏ Fast Castle
31 1,470 11:27 15:38 28:42 ⛏ Fast Castle
31 1,477 10:13 14:26 30:07 ⛏ Fast Castle
28 1,329 9:50 14:00 25:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,765 14,680 15,720 2,625 76,790 84,755
41,180 13,325 16,555 3,650 74,710 77,797
34,550 17,920 17,705 3,750 73,925 77,480
34,610 20,895 12,570 1,750 69,825 79,074
28,875 15,145 13,545 1,050 58,615 71,574
21,025 19,730 9,035 2,150 51,940 59,036
16,075 13,388 7,295 4,400 41,158 43,689
13,595 11,185 5,745 870 31,395 35,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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