AoeStats
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Fortress

509778957Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 37m 8s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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924
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852
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829
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🇺🇸 Franks · United States
774
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Player eAPM Actions Feudal Castle Imperial Opening
32 1,200 9:08 12:55 27:32 ⛏ Fast Castle
27 989 7:03 14:43 29:48 ⛏ Fast Castle
26 980 7:52 11:50 36:22 ⛏ Fast Castle
23 845 7:30 15:12 20:54 ◆ FC into Fast Imp
20 748 8:13 13:13 17:19 ◆ FC into Fast Imp
11 394 10:03 26:42 30:03 ◆ FC into Fast Imp
11 401 10:23 15:20 — ⚔ FC into Skirms
8 302 10:15 20:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,285 9,365 8,435 580 37,665 47,635
12,570 11,120 4,690 1,815 30,195 38,651
12,270 8,701 4,580 3,585 29,136 33,804
13,505 8,930 4,510 500 27,445 29,189
11,120 7,335 5,920 650 25,025 26,475
8,150 6,025 4,805 1,585 20,565 21,998
7,800 6,560 4,550 230 19,140 20,971
7,890 4,135 2,220 2,700 16,945 19,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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