AoeStats
← mtcossack

Fortress

508526060Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 69m 5s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Danes · Norway
798
+13
🇳🇴 Varangians · Norway
750
+14
🇺🇸 Bohemians · United States
734
-14
🇺🇸 Burgundians · United States
715
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,966 8:35 12:18 25:35 ⛏ Fast Castle
20 1,415 9:23 16:16 34:45 ⛏ Fast Castle
15 1,027 6:48 12:54 31:03 ⛏ Fast Castle
15 1,010 8:05 13:53 35:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,725 29,570 21,550 2,555 82,400 91,268
21,005 31,215 12,210 5,965 70,395 83,637
27,075 25,023 12,445 4,050 68,593 84,171
18,120 16,056 11,705 1,270 47,151 76,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.