AoeStats
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Yucatan

510684768Analyzed
3v3 RM · 2h ago on Oct 2, 2026· 62m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Magyars · Russia
1291
+16
🇫🇷 Mongols · France
1266
+17
🇺🇸 Ethiopians · United States
1197
+20
1332
-19
🇨🇱 Varangians · Chile
1286
-18
🇨🇱 Saxons · Chile
1250
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,554 10:41 16:21 48:06 ⛏ Fast Castle
37 2,290 9:28 21:35 38:32 ⚔ Scout Rush
29 1,799 12:07 19:03 40:52
28 1,750 9:43 23:42 46:15 ⚔ Scout Rush
23 1,420 10:36 15:13 — ⛏ Fast Castle
17 1,057 10:48 23:30 47:34 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,440 17,996 25,525 5,235 85,196 95,024
40,820 18,440 22,065 1,775 83,100 94,666
17,000 18,880 17,215 2,875 55,970 87,739
15,760 16,880 13,345 3,270 49,255 50,118
15,115 9,914 5,655 1,860 32,544 36,934
4,750 6,839 5,190 2,050 18,829 18,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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