AoeStats
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MegaRandom

510248504Analyzed
3v3 RM · 4d ago on Sep 30, 2026· 52m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
997
+12
🇺🇸 Poles · United States
866
+17
🇺🇸 Mongols · United States
773
+22
🇺🇸 Mongols · United States
925
-18
🇺🇸 Varangians · United States
922
-18
🇺🇸 Bohemians · United States
841
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,979 10:33 16:35 42:32 ⛏ Fast Castle
36 1,891 13:05 25:44 — ⛏ Fish Boom
31 1,603 10:33 21:00 42:41 ⚔ Scout Rush
30 1,593 9:36 18:34 43:05 ⛏ Fast Castle
21 1,098 10:59 19:05 36:56 ⛏ Fast Castle
18 963 10:14 17:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,025 10,845 9,990 1,600 43,460 48,547
24,985 10,165 5,410 1,625 42,185 49,723
17,190 13,439 7,440 2,870 40,939 47,343
13,735 13,220 8,150 2,275 37,380 39,117
13,305 10,778 6,650 2,150 32,883 35,109
9,240 4,965 3,755 1,800 19,760 23,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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