AoeStats
← Lord_Wilfredo

Pilgrims

509571852Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 54m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
1430
+14
🇷🇺 Persians · Russia
1411
+15
🇳🇱 Saxons · Netherlands
1394
+15
🇨🇳 Varangians · China
1366
+17
🇨🇳 Bengalis · China
1425
-17
🇲🇴 Persians · Macao SAR China
1405
-16
🇺🇸 Italians · United States
1362
-14
🇦🇷 Mongols · Argentina
1343
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,651 11:31 15:08 32:29 ⛏ Fish Boom into Fire Galleys FC
40 2,166 13:43 20:06 32:45 ⛏ Fish Boom into Galleys FC
40 2,153 11:51 15:56 31:01 ⛏ Fish Boom FC
37 1,984 13:09 16:47 33:41 ⛏ Fish Boom FC
34 1,835 11:45 16:54 29:50 ⛏ Fish Boom FC
25 1,344 13:21 19:17 25:19 ⛏ Fish Boom FC
25 1,328 13:54 18:18 23:18 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
24 1,322 14:12 20:01 33:40 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,945 48,975 20,610 3,100 86,630 89,872
31,270 16,650 18,580 6,300 72,800 88,353
25,975 27,210 10,770 4,310 68,265 83,877
14,490 31,625 16,780 3,140 66,035 76,136
23,170 21,907 16,290 3,000 64,367 70,281
23,880 20,065 12,880 2,650 59,475 60,944
14,650 29,543 10,485 1,600 56,278 57,167
14,675 20,993 8,600 3,550 47,818 48,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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