AoeStats
← Lord_Wilfredo

Arena

509565480Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 43m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Bulgarians · Russia
1465
+13
🇲🇩 Saracens · Moldova
1444
+14
🇨🇳 Cumans · China
1285
+20
🇨🇳 Varangians · China
1260
+22
🇨🇳 Mongols · China
1412
-18
🇨🇳 Danes · China
1400
-18
🇭🇰 Khmer · Hong Kong SAR China
1376
-17
🇦🇷 Britons · Argentina
1359
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,043 10:57 16:07 35:42 ⛏ Fast Castle
47 2,047 10:31 15:08 31:59 ⚔ FC into Archers
44 1,916 8:49 21:19 37:09 ⛏ Fast Castle
37 1,615 10:08 13:56 28:08 ⛏ Fast Castle
35 1,516 10:45 14:41 28:52 ⛏ Fast Castle
29 1,270 9:11 14:13 33:11 ⛏ Fast Castle
26 1,133 9:54 14:16 35:32 ⛏ Fast Castle
17 741 11:46 15:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,260 18,160 15,530 2,510 60,460 65,165
27,990 12,485 16,175 200 56,850 60,406
28,070 10,980 14,155 3,550 56,755 65,944
20,725 15,245 9,805 2,900 48,675 55,025
13,195 11,430 7,915 1,155 33,695 35,400
14,230 9,265 7,350 2,600 33,445 35,034
12,605 12,315 5,405 2,855 33,180 35,397
7,520 7,815 1,090 340 16,765 19,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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