AoeStats
← Lord_Wilfredo

Fortress

509051744Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 55m 3s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1485
+14
🇨🇳 Mapuche · China
1462
+15
🇻🇳 Turks · Vietnam
1386
+18
🇹🇼 Danes · Taiwan
1353
+19
🇸🇪 Maya · Sweden
1508
-19
🇭🇺 Dravidians · Hungary
1491
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🇦🇷 Spanish · Argentina
1384
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🇨🇳 Cumans · China
1345
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 3,162 6:25 11:02 27:26 ⛏ Fast Castle
48 2,648 8:03 11:36 31:40 ⛏ Fast Castle
44 2,397 7:32 12:17 28:29 ⛏ Fast Castle
41 2,231 7:20 12:06 29:31 ⛏ Fast Castle
39 2,130 8:02 11:47 24:19 ⛏ Fast Castle
39 2,156 7:22 11:49 25:36 ⛏ Fast Castle
34 1,878 6:39 15:47 28:03 ⛏ Fast Castle
32 1,764 7:44 11:59 37:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,400 39,795 25,835 5,900 118,930 125,659
54,940 22,385 21,820 2,900 102,045 106,284
39,820 24,005 22,270 3,860 89,955 100,056
20,635 38,124 26,750 2,645 88,154 95,025
44,230 20,795 14,660 4,520 84,205 97,298
29,755 19,395 24,790 1,630 75,570 86,378
29,380 28,170 14,185 2,705 74,440 76,299
15,155 29,410 18,415 2,455 65,435 92,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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